Thalamus-style homage · 1987 · 16 colours · 9 sectors

Patrol the Kepler drift in the cutter DELTA. Harvest energy cells, keep the reactor lit, and put a dreadnought's core in the ground before the fuel runs out.

HI-RES 320×200 AUDIO ON
DELTA · DEEP SPACE PATROL MODE BOOT
SECTOR 1KEPLER DRIFT
``` **What's in there** - **Authentic presentation** — a real 320×200 pixel canvas, hand-authored 8×8 bitmap font, C64-flavoured 16-colour palette, dithered Bayer-matrix nebulae and banded planets pre-rendered per sector, three parallax star layers plus fast gas motes. - **Delta-style loop** — inertia-based flight, a reactor that burns constantly (and harder per shot), energy cells harvested from wrecks, three cannon banks, an overdrive that trades fuel for distance, and nine named sectors ending in a procedurally-drawn dreadnought with two phases, an exposed core, turret pods and a death cascade. - **Living page** — the bezel border, page accent, ticker and nebula all recolour per sector; the bestiary sprites bob in real time and glow on hover; key caps light up as you press them; a comms log narrates the run; the marquee logo is drawn with the same bitmap font the game uses, with chromatic offsets and a scan band. - **All audio synthesized** — square-wave bass, detuned lead, triangle arpeggio and noise drums on a 32-step sequencer, plus SID-ish SFX built from oscillators and a noise buffer. No files, no libraries.